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Live · Browser game

Skyway Rally

Drift, boost and jump along raised sky roads against three rivals over 15 courses, then spend your coins on paints and cars in the garage.

Three.js / TypeScript / Vite / Web Audio

Skyway Rally: a red racer chases three rival cars along a raised sky road with orange and white curbs, past toy-city towers, a giant traffic cone island and a blimp in a blue sky.
Preview captured November 7, 2026. Open the demo to interact.

Overview

An arcade racer on raised sky roads above a toy city. Race three rivals across 15 named courses that move from day to sunset to night: drift through turns to charge a mini-turbo, hit boost pads, jump gaps and keep the car on the deck, because a hard hit on a curb sends you off the edge to the last checkpoint. Podiums unlock the next course, coins buy paints, boost flames and three more cars in the garage, and a podium on the last course opens the Mirror Cup.

Before you try it

Progress is saved in the browser, with no account or server, so a challenge link is a friendly race: no coins, medals or ghosts. It needs WebGL. The source is private.

What to try

  1. Nail the rocket start

    Hit the gas after the 1 shows and hold it through GO for a boost; held from earlier is too early. Tuck in right behind a rival for a moment to catch its slipstream.

  2. Drift for a mini-turbo

    Hold drift (Space or Shift, RB on a controller, both thumbs on a phone) through a turn to charge a mini-turbo, and tap drift in the air for a stunt. Each course has three star goals and time-trial medals, and you race your own best run as a ghost.

  3. Challenge a friend

    The results screen makes a link with your time. Whoever opens it gets a time trial against that time. A daily race runs a mirrored course.

How it works

Generated courses, tested balance
Courses come from a deterministic generator of road splines, gaps, ramps, pickups and checkpoints. Tests check that every course can be finished, that drifting beats grip driving, that the starter car can reach the podium and that upgrades are faster.
Rivals that plan corners
Rivals drive in track space with corner planning, lane choice around hazards and a mild rubber band that keeps races close. Bumps nudge, never wreck.
Keyboard, controller and touch
Driving keys can be rebound, menus work with a d-pad or the arrow keys, and phones steer with each half of the screen. Graphics step down on slower machines, and once loaded the game plays offline.

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